BT’s Former Chief UK Network Architect Becomes CityFibre’s New CTIO | ISPreview UK

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Network operator CityFibre, which have so far expanded their 10Gbps capable FTTP broadband network to cover 4.6 million UK premises (4.3m RFS) and connected 730,000 customers, has today announced that BT Group’s former Chief Architect, Neil McRae, has been appointed to be the company’s new Chief Technology & Information Officer (CTIO).

The operator has yet to put out an official press release on the development, although Telecom TV appears to have picked up on it via an internal staff notice – issued yesterday. The appointment is quite a big one for CityFibre as, aside from his obvious experience, few people know as much about the inner workings of BT’s rival network, infrastructure, digital IT and processes than McRae.

NOTE: CityFibre is owned by Antin Infrastructure Partners, Goldman Sachs, Mubadala Investment Company, Interogo Holding etc. The network is supported by UK ISPs such as Vodafone, TalkTalk, Zen Internet, Sky Broadband and more (local ISP availability does vary).

McRae is currently the Chief Network Strategist (CNS) at Juniper Networks and is expected to join CityFibre sometime in the New Year. The move also means that CityFibre’s current CTIO, John Franklin (he’s been at the operator for more than 12 years), will be moved to take on a new role as the company’s Chief Integration Officer (CIO).

The announcement comes shortly after the operator secured a crucial £2.3bn funding agreement (here), which was later followed by CityFibre changing CEO from Greg Mesch to former Goldman Sachs banker Simon Holden (here). Big developments like this often produce changes in company leadership and strategy.

McRae is certainly likely to have plenty of work when he arrives, with CityFibre currently known to be lining up several further acquisitions in the UK’s alternative broadband network space and planning future network enhancements. Some recent talks have also involved one of the market’s other major altnets, Netomnia (here), although no official agreements have been reached.. yet.

ASA Bans UK Starlink Satellite Broadband Ad for Misleading Pricing | ISPreview UK

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The Advertising Standards Authority (ASA) has banned an online banner advert for SpaceX’s ultrafast broadband satellite service, Starlink, after it was found to be “misleading” because the offer of free terminal hardware (normally £299) omitted several key bits of material information.

The Starlink promotion in question will probably be familiar to some of ISPreview’s readers, as we’ve written about it before. In this case, the ad contained the following text alongside an image of Starlink’s hardware kit: “£0 £299 for the Standard Kit with 12-Month Residential Service Plan commitment“. Below the image, small text stated: “Availability and price may vary based on location […] Terms apply. Review the FAQs on starlink.com to learn more”.

NOTE: By the end of July 2025 Starlink’s global network had 6 million customers and 110,000 of those were in the UK (up from 87,000 in 2024) – mostly in rural areas.

However, readers may recall that this promotion wasn’t available to every location, and in some areas those who tried to sign up also found that they had to pay a demand surcharge in addition to the £299 hardware fee (at the time this was an issue across a big part of South East England); this appears to have been what prompted the complaint. The ASA also found some other issues in their ruling.

ASA Ruling REF: A25-1298384

The map provided by Starlink showed that the offer was not available to consumers living across the south-east of England; in Greater London, Kent, Essex, the southern part of Cambridgeshire, Bedfordshire, Hertfordshire, Buckinghamshire, Oxfordshire, Berkshire, most of Hampshire, Surrey, West Sussex and East Sussex. We understood those areas amounted to approximately a third of the UK population. We considered that because the offer was not available to consumers in a specifically defined geographical region, covering a significant proportion of the UK population, that was a significant limitation and qualification to the offer which should have been made clear in the ad. We concluded the ad was misleading because it omitted that material information.

Furthermore, as referenced above, we considered consumers would understand that if they were not eligible for the offer, they would pay £299 for the Standard Kit plus the cost of the 12-month plan. While that was the case for some customers, others were charged an additional upfront ‘demand surcharge’, which we noted for the complainant amounted to £195. Because the ad implied that consumers would not pay more than £299 plus the monthly cost of the 12-month plan, when that was not the case, we considered that the ad was also misleading in this regard.

We concluded the ad was misleading because it omitted material information, including the cost of the 12-month service plan, the geographical limitation on the availability of the promotional price offer, and that consumers who were not eligible for the promotional price may be charged an additional fee.

As usual, the ASA banned the advert in its current form and told Starlink to ensure that their future ads for the promotional price offer did not omit material information. The company has since tweaked the language of their promotion.

ASA UK Ban Ads for The One Broadband Over Misleading Performance Claim | ISPreview UK

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The Advertising Standards Authority (ASA) has banned a direct mailing and circular advert for UK ISP The One Broadband (DSV Communications Ltd), which occurred after both were found to have misleadingly suggested that some of those who received the promotions currently only received “poor broadband connectivity” from their existing service, when that was not the case.

Both of the ads were addressed to “Dear Resident” and included claims such as “your current connection 30Mbps”, “your household has been identified as having poor broadband connectivity” and “caused by a poor broadband connection”, which the ASA considered would be understood by the recipients to be objective claims that would apply in relation to their own household and service provision.

The ASA also considered that they would understand the claims “The One fixes this. By connecting to The One, you will benefit from 100% fibre broadband and a state of the art WiFi 6 router. The result? 70x faster speeds and 5x better reliability” to mean that by switching to The One, any connectivity issues with their broadband would be solved and their broadband would be 70 times faster and five times more reliable.

However, two recipients of the ads promptly complained that they thought this was misleading, not least because both said they were already using the latest Fibre-to-the-premises (FTTP) broadband network and had no issues with their current broadband connectivity. But the ISP said they were aiming to target those who they thought would still be on slower copper based lines (FTTC etc.).

ASA Ruling Ref: G25-1302034

We acknowledged that the ads emphasised connecting to full fibre and ad (a) stated that poor connectivity was “often by a reliance on the old copper network and having outdated WiFi routers” but we considered that this was not sufficient to override the impression that each ad had been sent to a particular household that had been identified as having a poor broadband connection that would be fixed by switching to The One. We noted that ad (b) did not contain the same reference to “the old copper network”.

Although households who were still using older technologies would benefit from performance improvements such as higher speeds and better reliability by changing to full fibre, because the ads had also been targeted to households who were already using full fibre broadband, and were not therefore experiencing the poor broadband connection and speeds of 30mbps stated in the ads, we concluded the claims in ads (a) and (b) which suggested consumers at specific location and household addresses were experiencing poor broadband connectivity were misleading.

The ads breached CAP Code (Edition 12) rule 3.1 and (Misleading Advertising).

The ruling is likely to have an impact on other broadband ISPs that may try to personalise promotions in this way and then distribute them more generally. The ASA banned the ads in their current form and warned DSV/The One to “ensure that when targeting a neighbourhood to promote full-fibre services their future advertising did not misleadingly suggest consumers at a specific household or address had been identified as having poor broadband connectivity or speeds when that was not the case.”

Government Launch 80 Free Local Digital Skills Training Schemes Across UK | ISPreview UK

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The Government has today complemented their Digital Inclusion Action Plan (DIAP) by launching 80 local schemes across the UK, which will offer free digital skills training and other support to help some of the most vulnerable in communities get online with confidence (i.e. disadvantaged young people to elderly people and the homeless etc.).

The new schemes, which will be funded by the £11.7m Digital Inclusion Innovation Fund (DIIF), are largely community-led initiatives that aim to help close the digital divide and “deliver national renewal” by improving digital stills to help boost employment opportunities, save people money, improve health and make life easier.

NOTE: Research suggests there are currently 8 million adults in the UK who lack basic digital skills and 1.6 million who live offline altogether. In addition, people without internet access are estimated to pay on average 25% more than consumers who are online.

For example, disadvantaged young people across the North and Midlands will use e-sports to learn new digital skills and develop safe online behaviours; over 7,000 older people will learn how to use the NHS app to manage their health; and people experiencing homelessness will be able to access devices and data to get online to help them find accommodation and other essentials.

Examples of the 80 Schemes

➤ The Bromley by Bow Centre’s Connected Lives project, visited by the Minister this week. This will support residents who attend the Centre’s Welcome Hub programmes, like its community food pantry, by providing digital skills training and devices to use for practical life tasks like managing benefits and paying bills online.

➤ A project run by Age UK will help thousands of older people through events and skills sessions, to learn how to use the NHS app to manage health matters. Helping improve their physical and digital health at the same time.

➤ Sheffield United’s Community Foundation will trial using e-sports video gaming to help 400 young people build digital skills and confidence, and raise awareness on being safe online. The Safe to Play project will adapt e-sports as a vehicle for digital inclusion in their existing Football Club charities youth programmes. Each club will deliver a 6–8 week programme of weekly workshops and esports play sessions, combining practical digital learning for young people, within a fun, safe and trusted environment.

➤ The University of Bristol’s Future IDEAS project will bring together digitally excluded members of the community, and digital design experts to co-create a chat bot that will be used to facilitate digital skills and confidence building for the public. The co-creation will ensure the chatbot is built to understand the needs and capabilities of the people it’s being built to support. The chatbot will then be trialled in a rollout in community hubs alongside trained digital champions to measure its success.

Portions of the fund have also been allocated to the devolved governments in Scotland (£764,020), Wales (£400,368) and Northern Ireland (£267,249), to ensure this is a UK-wide digital inclusion drive.

Minister for Digital Inclusion, Liz Lloyd, said:

“This Government is tearing down the barriers to success and making the future work for all, not just the fortunate.

Being online is something many of us take for granted, but for millions it could mean a new job opportunity, quicker access to healthcare or a lifeline to the local community.

This fund will both empower community organisations to help those most at risk of being left behind get the skills, access and confidence they need – while also informing how we can help even more people in the future.”

The impact of these projects will also inform future initiatives to help get more people online. A full list of the 80 projects can be found below.

Full List of 80 Funded Projects

3rd Cleethorpes Scout Group
  • Project: Bridging the Digital Divide: Scouts Connecting Communities
  • Funding amount: £25,827
Project description
3rd Cleethorpes Scout Group is launching a community-led digital skills project, offering access to devices, connection cafés, and intergenerational learning to help local families bridge the digital divide. In an area facing significant deprivation, the initiative will build confidence, strengthen community connections, and create a model others can replicate.

Age UK
  • Project: Digital Champion Programme
  • Funding amount: £289,247
Project description
Age UK’s volunteer-led Digital Champion Programme will support older people with digital skills, devices, and connectivity. The project aims to reach 7,000 people through awareness events and over 800 with skills sessions, providing the skills and confidence to better understand and benefit from digital technology and explore how the NHS app can give them greater control over their health needs.

Age UK East London
  • Project: Include to Empower: Scale Up
  • Funding amount: £31,817
Project description
Include to Empower: Scale Up will improve digital access for underrepresented groups in City & Hackney: older adults, people with disabilities, ethnic minorities, and those facing financial hardship. Using a Train-the-Trainer model, partnerships, and culturally relevant resources, it aims to boost confidence, NHS App uptake, and health outcomes.

Age UK Westminster
  • Project: Digital Together
  • Funding amount: £47,781
Project description
This project aims to reduce digital exclusion among Westminster’s older Global Community residents by providing tailored, accessible, and culturally inclusive digital support with a particular focus on AI technology and its practical uses for older people. Activities will include one-to-one support, workshops, device loans, and AI demonstrations to foster digital skills, confidence, independence, and ongoing engagement.

Apps for Good
  • Project: Community Computing Clubs – Increasing young peoples confidence in using digital technology to shape their future.
  • Funding amount: £100,000
Project description
Apps for Good will launch twenty new computing clubs in disadvantaged schools, engaging 400 young people aged 11–15. Clubs will focus on digital skills, teamwork, and social impact. This will include helping students to create app prototypes to solve local issues, improving digital literacy, confidence, and essential skills.

Aston University
  • Project: Digital Futures Work Experience Programme
  • Funding amount: £261,577
Project description
The Digital Futures Work Experience Programme, delivered through the We Job Box platform, offers disadvantaged youth 50 hours of employer-led digital and AI-focused activities. With structured, safeguarded access and equipment, it uses virtual simulations and employer challenges to build skills, confidence, and career readiness, addressing digital poverty and supporting progression.

Bassetlaw Community and Voluntary Service
  • Project: Tackling Technology Together – Bassetlaw
  • Funding amount: £120,000
Project description
A community-led programme which will support over 500 people from marginalised groups, including those in deprived areas with a focus on frailty, carers and individuals with mental health needs. It will use local hubs, trained volunteers, and tech packs to help participants build confidence, reduce isolation, access NHS apps, and manage their health effectively.

Be Free Campaign
  • Project: Mind the Gap: Digital Skills for Mental Health
  • Funding amount: £40,000
Project description
The Digital Mental Health Ambassadors: Inclusion pilot will empower Liverpool’s disadvantaged youth aged 11-25 through digital literacy, AI awareness, and mental health support. By providing devices and data, training ambassadors and delivering sessions to tackle digital poverty, this project aims to improve confidence, wellbeing, and long-term community impact.

Beech Hill Community Primary School Charity
  • Project: Digital Futures: Building an Inclusive Computing Suite for Every Child
  • Funding amount: £37,405
Project description
Digital Futures aims to transform computing education in a disadvantaged Luton primary school by creating a modern computing suite, enhancing digital skills and inclusion. The project will focus on infrastructure, curriculum integration, staff development, and community engagement to address digital inequalities and foster lasting educational equity for all pupils.

Birmingham Settlement
  • Project: Cyber Savvy
  • Funding amount: £26,053
Project description
Cyber Savvy aims to tackle digital exclusion in Birmingham’s most deprived areas by providing digital skills, confidence-building, and access to devices for older people, low-income households, and people with disabilities. This will help them participate safely online, manage their finances, and access essential public services through friendly, community-based support and workshops.

Blue Magpie Foundation
  • Project: NextGen Dev
  • Funding amount: £30,000
Project description
NextGen Dev will equip 200 digitally excluded young people (aged 14–25), including NEETs and justice-involved youth, with coding, app development, and ethical hacking skills. The programme will combine advanced digital training, mentoring, and employment pathways to boost confidence, reduce reoffending, and improve education and job prospects.

Blueprint for All
  • Project: Scaling ‘My Blueprint for All’ for greater access and digital equality
  • Funding amount: £83,491
Project description
Building on the success of My Blueprint for All in 2023, this project will leverage a digital platform to support young people with accessible education, skills, and employment opportunities. Targeting underserved towns, rural, and coastal communities, it will offer career resources, partnerships, workshops, and mentorship. It aims to improve digital confidence and employability for hundreds more participants.

Boundary Community School
  • Project: Boundary IT Zone (BITZ)
  • Funding amount: £32,248
Project description
The Boundary IT Zone project aims to support at least 100 marginalised minority ethnic residents of Tower Hamlets. The project will improve digital literacy skills and empower this group to be able to engage with digital services and employment opportunities.

Cambridge Online
  • Project: Digital Inclusion Fenland
  • Funding amount: £36,030
Project description
Cambridge Online aims to create up to 5 digital inclusion hubs in Fenland, providing free devices, training, and ongoing support. These hubs will target digitally excluded individuals, especially older adults, offering group and home-based coaching to foster digital independence, social connection, and access to essential online services.

Citizen’s Advice Staffordshire and Stoke-on-Trent
  • Project: Digital Inclusion and Advice Transformation with WyserASSIST
  • Funding amount: £121,500
Project description
This Stoke-on-Trent and Staffordshire Moorlands project primarily provides digital advice sessions. Targeting digitally excluded people, the programme will focus on digital skills and resilience, including online banking and job searching, and practical training to ensure participants can operate safely and confidently online. The project will also support work to improve the efficiency of advice sessions and the integration of WyserASSIST technology.

Carers in Bedfordshire
  • Project: Carers Online Portal
  • Funding amount: £68,193
Project description
Carers in Bedfordshire will expand digital inclusion support for unpaid carers across Bedfordshire and the wider region, introducing a mobile-first, self-service digital platform designed to remove barriers to support for unpaid carers, particularly those who are digitally excluded or unaware of the help available to them.

Coalfields Regeneration Trust
  • Project: Coalfields Game Academy
  • Funding amount: £75,710
Project description
The Coalfields Game Academy will help young people aged 15–19, and living in some of the UK’s most disadvantaged coalfield neighbourhoods, by using video gaming as a tool to improve digital inclusion, build confidence, and enhance employability. Online courses and direct engagement with professionals from the gaming and tech industries will help participants learn valuable digital and workplace skills. They will also have the chance to earn recognised qualifications and receive support to progress into further education, training, or employment. These young people will also have an opportunity to share their new skills and experiences, helping to create more digital opportunities within their own communities.

Collar and Tie Ltd
  • Project: Power Up: Gamifying Essential Digital Skills Acquisition for Economically Disadvantaged Young People
  • Funding amount: £49,972
Project description
This project will empower over 200 disadvantaged young people in Bootle, Redditch, and Gloucester by gamifying digital skills workshops. Using creative, hybrid teaching and peer collaboration, participants will gain practical abilities, confidence, and pathways to qualifications, while systematically testing a novel, community-embedded model for digital inclusion to generate new knowledge on whether this integrated approach achieves more sustainable outcomes than traditional methods.

Communities First Foundation
  • Project: Digital Futures Croydon: Skills, Access and Opportunity For All
  • Funding amount: £133,485
Project description
Digital Futures Croydon aims to close Croydon’s digital divide by providing devices, training, and support to 500 digitally excluded residents. The programme will deliver workshops, accredited courses, and job-matching services, empowering participants with essential skills and employment pathways.

Community Alliance Broxbourne and East Herts
  • Project: Health Clicks: Improving Health Outcomes through Digital Skills
  • Funding amount: £40,868
Project description
Health Clicks will pilot training for digitally excluded Hertfordshire residents with health conditions, focusing on the elderly, disabled, and low-income individuals. Community partners will deliver training on the use of the NHS App and Doccla, aiming to improve wellbeing and reduce NHS pressures by improving digital inclusion.

Community Drug and Alcohol Recovery Services
  • Project: Community Drug and Alcohol Recovery Services (CDARS) Digital Inclusion Programme
  • Funding amount: £62,025
Project description
CDARS will support 96 vulnerable individuals in South West London (Merton, Sutton, Kingston, Richmond) with digital skills training, employability support, and essential life skills, aiming to reduce isolation and improve integration into the community and job market. Participants may also receive access to devices following successful completion of the programme if needed, to further their digital skills.

Coquet Trust
  • Project: Assistive Technology – Digital Inclusion
  • Funding amount: £100,000
Project description
Coquet Trust’s Assistive Technology programme will integrate personalised digital tools into everyday support, promoting independence, safety, and meaningful connection for people with learning disabilities, mental health, and complex needs. Through thoughtful assessment, training, and real-world evaluation, the project aims to build an inclusive support model that enables people to thrive.

Coventry Citizens Advice
  • Project: Coventry Citizens Advice Digital Access Hub
  • Funding amount: £36,698
Project description
The Digital Access Hub will provide city centre digital support, empowering vulnerable groups to complete essential online tasks and build lasting digital confidence. With volunteer assistance and adviser-led sessions, the project aims to boost digital skills, tackle device poverty, and increase confidence.

Coventry University
  • Project: From Farm to Family: Digital Inclusion for Equitable Access to Local Food
  • Funding amount: £216,298
Project description
This project will empower small producers and low-income households by providing devices, digital skills, and a technical interface for welfare cards on the Open Food Network. It will expand access to healthy local food, support local economies, and generate evidence on digital inclusion and food access for future replication.

COVO Connecting Voices
  • Project: Seniors Go Digital
  • Funding amount: £26,200
Project description
The Seniors Go Digital programme will provide hands-on iPad training to at least 100 older adults. The aim is to reduce isolation, boost digital confidence, and improve access to services. Personalised support and practical workshops will help seniors connect with family, manage healthcare, and engage with their community.

DIGIT
  • Project: EcoCode – Digital skills contextualised through sustainability and climate action
  • Funding amount: £176,625
Project description
The expansion of EcoCode will extend support to over 1000 children and hundreds of educators. The project will also indirectly reach over 17,000 young people. Through face-to-face training, workshops, and resource creation this project will boost digital skills and young people’s confidence to engage with digital society.

Ekota Academy
  • Project: Barking and Dagenham Libraries Digital Inclusion Project
  • Funding amount: £410,215
Project description
The project aims to tackle digital exclusion for disadvantaged groups by scaling up device loans, free data and digital skills training across Barking and Dagenham. It will train 3000 residents, recruit Digital Champions and transform libraries into 6 Digital Inclusion Hubs, strengthening community participation and digital inclusion.

Essex County Council
  • Project: Social return on investment of essential digital skills delivery leading to digital service usage
  • Funding amount: £375,023
Project description
This project will expand Essex’s Digital Help Finder platform across 5 counties and develop a scalable social impact measurement for digital inclusion. It will support over 100 excluded adults to learn the skills to use essential apps, generating insights to inform national policy and future funding decisions.

Family Fund
  • Project: Discover Digital Inclusion – Your Opportunity
  • Funding amount: £59,514
Project description
Family Fund’s ‘Discover Digital Inclusion: Your Opportunity’ project seeks to empower disabled young people aged 18–24 with digital skills through tailored mentoring, workshops, and creative learning. The project will foster independence, accredited learning, and peer support, helping over 200 participants progress from digital exclusion to confident, connected, and employable digital citizens.

Forest Voluntary Action Forum
  • Project: The DIGI (Digital Inclusion Gloucestershire Initiative) Home Visit Project
  • Funding amount: £95,063
Project description
The Digi@Home Visit Project will support at least 36 housebound residents in Gloucestershire (older people, disabled people, carers, and individuals in refuges) through structured volunteer-led visits. Working through the Gloucestershire DIGI Partnership providing 12 trained Digital Champions and refurbished devices, the project with co-design a delivery tool-kit and aims to boost NHS App uptake, digital confidence, health access, and wellbeing.

Friends of St Christophers School
  • Project: Voice Beyond Words: iPad-Based Augmentative and Alternative Communication (AAC) for Non-Verbal Autistic Pupils
  • Funding amount: £45,000
Project description
Voice Beyond Words will support a cohort of non-verbal autistic pupils aged 3–19 with iPads, Augmentative Alternative Communication (AAC) software, and comprehensive training. Pupils will develop digital communication skills while families will receive structured support to embed support at home, and local service providers will be engaged to improve accessibility of digital health, education, and government platforms.

FUTURE CHALLENGES-UK
  • Project: A 15-Months BAME Digital Bridge Initiative
  • Funding amount: £41,395
Project description
This project aims to reduce digital exclusion for disabled BAME communities in Leeds and Bradford through culturally tailored Digital Hubs, skills training, peer support, and assistive technology. This will support greater empowerment, social connection, and long-term community resilience for at least 300 participants.

FutureDotNow
  • Project: Essential Digital Skills and AI Employability Pilot (South-West)
  • Funding amount: £156,945
Project description
This project will equip unemployed people with essential digital and AI skills, leveraging local industry partnerships and the successful Restart government programme. It will deliver tailored training, boost employability, connect candidates and employers, and develop a scalable toolkit on how to improve digital inclusion and job readiness.

Gedling Borough Council
  • Project: Outside In: The wise kids and the whizz kids
  • Funding amount: £36,100
Project description
This project will bring together a diverse group of younger and older people who will engage with existing council and 3rd party data to co-design and pilot a research and delivery plan focused on addressing barriers to digital services for target groups at risk of digital exclusion. The aim is to derive new insights and to try interventions that are co-designed with members of the community.

Good Things Foundation
  • Project: Supporting Local Authorities to Assess and Embed Digital Inclusion
  • Funding amount: £238,131
Project description
Good Things Foundation leads a new initiative to make it easier for local authorities to ensure everyone can participate in our digital society. Working in Barnsley, Cornwall and Middlesborough, the project will gather evidence, refine an accessible framework for councils and community organisations and create a What Works? Co-Lab report, to share lessons learned.

Groundwork Yorkshire
  • Project: Digital Doctors
  • Funding amount: £304,365
Project description
Through 5 Groundwork Trusts, the Digital Doctors project will support a range of vulnerable people and households in northern England by providing tailored digital and financial inclusion support. Participants will benefit from access to devices and 1-to-1 support to manage budgets and build financial confidence through digital training and skills, helping to improve digital literacy and financial resilience.

HARP, Homelessness Action Resource  Project
  • Project: Digital Pathways to Recovery – Building Skills, Confidence and Belonging
  • Funding amount: £189,902
Project description
HARP’s Digital Pathway to Recovery will integrate supervised digital access and training into homelessness support, promoting digital skills, safety, and independence. Activities will span multiple sites and focus on practical participation. The project aims for measurable improvements in digital confidence and a scalable model for embedding digital inclusion in recovery services.

Hertsmere Borough Council
  • Project: Elstree Immersive Digital Inclusion Hub – Hertsmere Community Innovation Pilot
  • Funding amount: £250,000
Project description
The Elstree Immersive Digital Inclusion Hub pilot aims to tackle digital exclusion in Hertsmere by providing technology access, digital skills training, and educational programmes. Focused on under-represented groups, the project will embed digital inclusion within a cultural centre, delivering community impact and promoting long-term skills and innovation.

IDEA Foundation
  • Project: iDEA Community Connect
  • Funding amount: £100,000
Project description
This project upgrades iDEA’s digital learning platform for mobile access, including simplified sign-up, touch navigation and small-screen content, so learners without laptops can gain essential digital skills. Working with councils, libraries and community hubs, trained champions will support 5,000 priority learners, building confidence and employability to achieve 15,000 badges.

Improving Lives Plymouth
  • Project: Better Connected
  • Funding amount: £33,482
Project description
The Plymouth pilot embeds digital skills support in 6 wellbeing hubs, targeting deprived, isolated communities. Led by Improving Lives Plymouth and partners, it offers device access, workshops, and peer support. The project aims to reduce digital exclusion, improve health access, and build sustainable, community-led digital confidence.

Jangala
  • Project: Emergency Connectivity: Scaling Free, Portable Wi‑Fi for Digitally Excluded People in Temporary and Supported Housing
  • Funding amount: £133,252
Project description
This project will provide Wi-Fi access to over 450 low-income households in temporary accommodation across the Midlands with Jangala’s ‘Get Box’ technology. It aims to expand access to digital services, reduce barriers to essential services and daily life, and capture process learning for wider replication in other housing programmes.

Kent County Council
  • Project: Digital Skills for a Healthy Life
  • Funding amount: £52,719
Project description
The “Digital Skills for a Healthy Life” project will deliver workshops to 250 Kent residents at risk of digital exclusion, providing devices to those most in need. The project builds confidence and capability in digital skills, improving wellbeing, employability, and access to support – all of which strengthens public service resilience.

King’s College London
  • Project: I-GIVE Digital Inclusion Labs: Student-led workshops to empower Year 12 and Year 13 BTEC students with digital skills and confidence.
  • Funding amount: £79,095
Project description
This project will equip BTEC Year 12 and Year 13 students from marginalized communities in London with essential digital skills, confidence, and access to digital services. Through workshops led by near peers, students will learn digital literacy and online safety as well as how to navigate educational and employment platforms and access financial and wellbeing services.

Leicester City Council
  • Project: Let’s Get Digital
  • Funding amount: £36,017
Project description
The Let’s Get Digital Expansion will support 150 people, including social housing tenants, individuals with learning difficulties, poor mental health, and those in recovery. It builds digital confidence for health, housing, employment, and social inclusion, reducing service dependency and improving economic outcomes. Participants gain independence, transferable skills, and sustained benefits.

Lewes District Citizens Advice
  • Project: Embedding Digital Inclusion in Advice Services
  • Funding amount: £30,527
Project description
Building on TechResort’s proven model of community-based digital support, this project will embed digital inclusion support into a new drop-in Advice First Aid service. This will include recruiting dual-role volunteers, delivering weekly community drop-ins, access to devices and data, and specialist training. The aim is to reduce digital exclusion, increasing resilience, and creating a sustainable, replicable model for community benefit.
Libraries Connected
  • Project: Innovating in Trusted Spaces: Libraries Advancing the Digital Inclusion Action Plan
  • Funding amount: £310,463
Project description
This proposal will develop a practical guide for digital inclusion in libraries, co-created with staff and target groups including older people and the unemployed. Focusing on AI, media and digital literacy, it will test and recommend scalable interventions and establish a community of practice to enhance digital skills and confidence.

Lighthouse Futures Trust
  • Project: Digital Innovation to support employment
  • Funding amount: £96,812
Project description
Lighthouse Futures Trust will co-design and pilot 8 accessible digital-skills modules for young adults aged 18–25 with SEND. With input from 10 providers and trials in 5 settings, it aims to boosts digital confidence and employability, delivering by March 2026 a scalable national training package and train-the-trainer model.

Liverpool City Region Combined Authority
  • Project: Login LCR
  • Funding amount: £324,026
Project description
The Login LCR project aims to deliver a dual intervention: it will provide 1500 of the most excluded residents with a wrap-around offer, providing access to a digital device, connectivity and in-person training to build digital skills and confidence. A further 1000 individuals, at varying stages of their digital journey, will be engaged through 7 large-scale roadshow events. These events will bring together multi-agency support in accessible, trusted settings, offering opportunities for wider provision and referral pathways into the core training programme.

Luton Borough Council
  • Project: Digital Equity Project: Growing Inclusion through family and maternity services across Bedfordshire, Luton and Milton Keynes (BLMK)
  • Funding amount: £137,227
Project description
This project aims to reduce digital exclusion for low-income families accessing maternity and family services across the BLMK Integrated Care System. Participants will be provided with devices, data, and digital skills support through Family Hubs, empowering them to access health information and local resources. This will help improve health outcomes and reduce inequalities.

Manchester Metropolitan University
  • Project:Understanding Shift Click: Critically appraising successful digital inclusion programmes with young people from underrepresented backgrounds
  • Funding amount: £91,316
Project description
“Understanding Shift Click” is a participatory action research project seeking to evaluate MadLab’s highly successful, flexible digital skills programme for underrepresented young people. It will identify effective inclusion strategies, aiming to inform policy, replicate best practice regionally, and support ongoing partnership and programme sustainability in Greater Manchester.

Merton Voluntary Service Council
  • Project:Connected for All
  • Funding amount: £32,090
Project description
Merton Connected will integrate the ReciteMe accessibility tool across its website, local giving page and intranet to remove digital barriers for disabled people, older residents and neurodiverse people. The project will also provide training for up to 50 staff from local Voluntary, Community, Faith and Social Enterprise organisations. These sessions will be delivered with ReciteMe to strengthen accessibility knowledge and improve support for residents, this investment creates a lasting legacy by building sector-wide skills and embedding inclusive digital practice across Merton’s community services.

Norfolk County Council
  • Project: ASK Cora and ASK Taylor – Empowering Carers with Digital Inclusion (Accessible Information and Support)
  • Funding amount: £43,147
Project description
This project will develop an AI-driven digital assistant for unpaid and young carers, providing 24/7 tailored guidance. Through collaboration with local partners and communication in multiple languages, it will improve accessibility, reduce isolation, and empower carers through personalised information and local support in a way that is accessible.

Northumbria University
  • Project: Improving Older Adults’ Digital Skills Through Peer-to-Peer Networks
  • Funding amount: £57,353
Project description
This project will tackle digital exclusion among older adults in North East England by providing digital skills training and peer support. Using a ‘Train the Trainer’ model and citizen science, it will build digital confidence, cyber-resilience, and community engagement, aiming for scalable, sustainable impact across the UK.

Nottinghamshire County Council
  • Project: Digital Inclusion Spatial Equity Analysis Mapping Project
  • Funding amount: £91,748
Project description
The SEAM project is a data‑driven framework that maps digital exclusion in Nottinghamshire by combining geospatial analysis, community insights, and real‑world outcomes, enabling stakeholders to target interventions effectively, embed equity, and deliver scalable, future‑proof strategies that build inclusive, connected communities

Out Together
  • Project: Digital Neighbourhoods: Scaling Out Together’s LGBTQ+ Hub Model
  • Funding amount: £63,200
Project description
Out Together, with Patient.info, will expand its successful Leeds-based digital inclusion hubs for older LGBTQ+ people across West Yorkshire. This project will facilitate 5 new hubs in the area and support over 250 people through digital skills training, access to devices, peer-to-peer support. The programme will cover digital skills such as email, online safety, access to health services, banking and emerging tech such as AI. A national digital health hub and volunteer network will ensure sustainable, far-reaching impact and reduced isolation.

Pro-active Community
  • Project: ‘AI.Can’ – Building skills in existing AI tools to make everyday digital tasks easier for people with learning disabilities and autism (LD/A).
  • Funding amount: £75,123
Project description
‘AI.Can’ is an innovative peer-led pilot designed to find ‘what works’ when building skills to use existing AI tools that make life easier for people with learning disabilities and autism (LD/A). Through co-produced research, intervention testing, and accessible resources, AI. Can will be designed and tested by people with lived experience of LD/A, which will produce a highly-tailored intervention deliverable in local communities across England.

Royal Borough of Greenwich
  • Project: A neighbourhood approach to digital inclusion of older people: Trialling Behavioural Systems Mapping (BSM) in 5 communities
  • Funding amount: £138,106
Project description
This project will trial Behavioural Systems Mapping in 5 areas to co-design targeted strategies to improve digital inclusion for older people. It will develop local capacity, provide practical blueprints, and produce a national toolkit. This will generate transferable evidence on effective interventions and advancing sustainable, context-specific digital inclusion.

Sheffield United Community Foundation
  • Project: Safe to Play
  • Funding amount: £303,087
Project description
Safe to Play will use the power of esports and Football Club charities across ten EFL Club’s communities to help young people build confidence, digital skills and safer online habits. By combining engaging activities with the Duty of Care framework developed by British Esports, this project will give disadvantaged young people access to new opportunities, trusted support and a safer way to take part in online communities.

SignHealth
  • Project: Deaf Digital Health Roadshow
  • Funding amount: £58,066
Project description
SignHealth will support deaf BSL users across England with digital health roadshows. The project aims to build confidence and skills to access health services online, with outcomes including increased NHS App usage, improved confidence, and stronger community connections. The initiative addresses digital exclusion and enhances health access.

Signpost Colchester Limited
  • Project: Build and Connect (Digital Inclusion Innovation Fund)
  • Funding amount: £45,185
Project description
Build & Connect will support digital inclusion at Basildon, Greenstead and Jaywick centres, providing devices, data and training. This project will offer participants tailored tech support, employability workshops, and peer support, aiming to increase digital confidence, employment, and lasting community inclusion.

St John and Red Cross Defence Medical Welfare Service
  • Project: Accessing Digital Welfare
  • Funding amount: £183,183
Project description
This project will deliver a digital inclusion programme targeted at supporting the armed forces community including their families and carers who face unique barriers to digital inclusion. By providing digital health literacy tools like a new tailored app, as well as digital support and training, this community will be empowered to engage more effectively and confidently with a range of digital services.

The Bromley by Bow Centre
  • Project: Connected Lives: Skills, access and confidence for everyday life
  • Funding amount: £105,350
Project description
Connected Lives will test whether embedding digital inclusion directly into a place-based, health-linked community model achieves more sustainable outcomes than traditional stand-alone interventions. The novel integration of digital inclusion across services will include embedding digital support into the Bromley by Bow Centre’s Welcome Hub; linking people directly with Bromley by Bow Health’s GP surgeries and combining digital skills with practical life outcomes like managing benefits and paying bills.

The Engineering Development Trust
  • Project: IC Nexus: Digital Skills for Work
  • Funding amount: £67,136
Project description
This project will pilot a free online platform delivering flexible digital skills training to 100 young people aged 16–21 in the West Midlands and North East. It will combine modules, mentoring, and community-building to improve employability, accessibility, and digital inclusion, with plans for national expansion and adaptation for younger learners.

The Grace Eyre Foundation
  • Project: Digital Skills for Life
  • Funding amount: £28,815
Project description
Grace Eyre Foundation will deliver tailored digital skills training for adults with a learning disability and/or autistic adults in Sussex. The project uses co-produced courses, peer Digital Champions, and accessible workshops to build confidence, independence, and access to services, aiming to reduce digital exclusion and create lasting, positive impact.

The Oldham Council
  • Project: Oldham Digital Futures: Scaling Skills, Access, and Opportunity
  • Funding amount: £266,084
Project description
The Get Oldham Working ‘GOW Digital’ programme will widen digital access across Oldham through 2 Digital Inclusion Hubs and a Mobile Digital Hub. Residents will receive support through digital workshops, trained Digital Champions, and the distribution of over 300 devices. The project will help people build confidence, access online services, improve job prospects, and create a sustainable, community-led model for digital inclusion.

The Trust for Developing Communities
  • Project: Digitally Connected Communities
  • Funding amount: £79,885
Project description
“Digitally Connected Communities” takes a place-based approach to tackling digital inequality in Brighton & Hove by establishing digital hubs, action learning groups and community outreach in priority neighbourhoods. Partnering with community-led organisations and academics, it builds digital skills, generates new evidence and creates a replicable model for sustainable digital inclusion.

University of Bristol
  • Project: Future IDEAS
  • Funding amount: £81,030
Project description
Future IDEAS will co-design a chatbot with communities to increase digital confidence, reduce anxiety, and facilitate participation. Through creative workshops, prototyping, and community-based delivery, the project will provide inclusive, evidence-based digital support and an adaptable toolkit, strengthening local pathways and supporting broader digital inclusion ambitions.

University of Durham
  • Project: Trusted connections: Where digital skills meet community
  • Funding amount: £234,854
Project description
This proposal aims to reduce digital exclusion across Northeast England by providing community digital hubs, online skills platforms, mentorship, and co-designed learning for unemployed adults, NEET youth, and over-55s. This will foster improved digital safety, skills, confidence, and inclusion through collaborative, sustainable, volunteer-led support.

University of Sussex (EmpowerNet)
  • Project: EmpowerNet – scaling client-led model of digital inclusion for homeless and housing-insecure communities
  • Funding amount: £87,623
Project description
EmpowerNet will support at least 200 adults experiencing homelessness and housing insecurity in West Sussex by providing devices, connectivity, and tailored training. Participants will benefit from tailored digital skills and services support offered through one-to-one and group sessions within trusted local hubs.

University of Sussex (Live Digital Inclusion Lab)
  • Project: Live Digital Inclusion Lab – making exclusion visible, actionable and preventable
  • Funding amount: £86,068
Project description
The University of Sussex will launch the Live Digital Inclusion Lab, the UK’s first transparent digital inclusion rating for public-facing online services. Researchers will run live stress-tests of essential, public-facing services in both face-to-face and remote settings with real users. Through tools like public scoreboards and rating systems, it will reveal the barriers people face when completing everyday tasks, such as booking a GP appointment or applying for Universal Credit.

Vision Norfolk
  • Project: Digital Technology for People with Vision Impairment in Norfolk
  • Funding amount: £98,842
Project description
Vision Norfolk will support a minimum of 220 people with vision impairment in Norfolk through volunteer-led digital training. Through trained volunteers and one-to-one mentoring, this project will improve people’s digital skills and confidence to use digital services. It will also strengthen local partnerships and reduce reliance on statutory services, providing a tested and scalable model for digital inclusion.

Wesley Hall Community Centre
  • Project: Wesley Hall Digital Pathway to Empowerment
  • Funding amount: £90,625
Project description
The Digital Pathways to Empowerment programme will support older adults and disadvantaged working-age adults by building digital skills, confidence and English proficiency. Through tailored digital training focused on issues relating to health and employment, the programme aims to enhance access to services, reduce isolation and build key digital skills.

West Midlands Combined Authority
  • Project: WM:Connect, Delivering 2 initiatives – The Hub and WM: Together
  • Funding amount: £ 399,837
Project description
WMTogether will tackle digital exclusion in the West Midlands through The Hub, an AI-powered platform making local initiatives visible and accessible, backed by secure device recycling and targeted training. The pilot of 1,500 residents, guided by Digital Champions, will test solutions, identify gaps and create a scalable blueprint for inclusion

Wigan Council
  • Project: Digital Wigan – Access for All programme
  • Funding amount: £38,438
Project description
Wigan Council aims to provide digitally excluded residents with refurbished devices, connectivity, and skills support. Working through the Digital Communities Partnership network, vulnerable groups will receive refurbished devices, connectivity and digital skills support all in one package. This will boost access and confidence to engage with digital society.

Wildscreen
  • Project: Nature Story: Digital Inclusion via Natural World Storytelling
  • Funding amount: £32,019
Project description
The Nature Story project will empower 300 young people, especially people not in education or training, to develop digital storytelling skills through structured online challenges. The initiative provides access to digital tools, professional editing software, and community support, aiming to boost confidence and digital creative abilities, while generating evidence on effective digital engagement.

Women’s Aid Federation of England
  • Project: Bridge: The digital literacy platform for young people engaged with domestic abuse services
  • Funding amount: £189,632
Project description
Bridge is a digital literacy platform for 10-14 year-olds affected by domestic abuse. Developed by Women’s Aid and Giant Digital, it will expand online safety through tailored, interactive content. It will also use user-led research to ensure relevance and safety, offering a scalable, evidence-based solution for vulnerable, digitally excluded young people.

Women for Refugee Women
  • Project: Creating Community: Increasing digital inclusion for refugee and asylum-seeking women
  • Funding amount: £77,068
Project description
This project will support low-income and unemployed women through the provision of essential digital assets and tailored digital skills workshops. Integrating digital modules into English classes, ensuring women are able to access healthcare portals, submit job applications, and support their children’s learning. This project embeds digital inclusion into a holistic, community led model.

Women’s Health Matters
  • Project: DigitALL Women
  • Funding amount: £28,012
Project description
DigitALL Women expands digital support to 200 women affected by domestic abuse and poverty by offering group and one-to-one sessions, equipment loans, and digital safety training. The programme will build on proven outcomes to help improve confidence, employability and wellbeing.

Women’s Wellbeing
  • Project: Digital Gateway in to Employment
  • Funding amount: £150,000
Project description
This project aims to empower women in deprived areas by providing digital employability training, resources, and employer engagement. It builds on a proven model, offering practical skills, creating partnerships, and delivering a replicable toolkit to reduce digital exclusion and unemployment, supporting economic growth and workforce participation.

Youth Federation
  • Project: Youth Digital Wellness Project
  • Funding amount: £32,897
Project description
Youth Digital Wellness will support 90 disadvantaged young people, combining safeguarding, financial resilience, and wellbeing education. The project aims to increase digital inclusion and equip participants with the skills and confidence to use digital resources safely.

CityFibre Updates on Future UK 50Gbps and 100Gbps Broadband Upgrades | ISPreview UK

Original article ISPreview UK:Read More

The Chief Technology Officer of major alternative network provider CityFibre, David Tomalin, has provided an update on their plans to upgrade their Fibre-to-the-Premises (FTTP) based broadband infrastructure to support 50G-PON (50Gbps Passive Optical Network) and then 100G-PON technology in the future.

At present, CityFibre’s network has only just completed its upgrade from slower GPON to XGS-PON (Symmetric 10Gbps PON) technology, which is how they were recently able to launch a 5.5Gbps speed broadband product at wholesale (here) for ISP partners like Sky Broadband to use. But they’ve also previously spoken very broadly about potentially going even faster than 10Gbps in the future – possibly up to 100Gbps (here).

NOTE: CityFibre is owned by Antin Infrastructure Partners, Goldman Sachs, Mubadala Investment Company, Interogo Holding etc. The network is supported by UK ISPs such as Vodafone, TalkTalk, Zen Internet, Sky Broadband and more (local ISP availability does vary). Some 730,000 customers use the network, which as of Oct 2025 covers 4.6 million UK premises (4.3m RFS).

Tomalin now appears to have developed a clearer plan for what network upgrades they’ll deliver over the next 10-15 years. According to what he told TelcoTitans (paywall), the plan is to adopt 50G PON as part of their “next [logical] business evolution” for the timeframe that runs until 2032 (exact timelines remain unknown). Business connections will be the first to benefit from this, followed later by residential customers during the 2030s.

At some point in the mid-2030s they’ll then “possibly” look to upgrade from 50G to 100G-PON, which is partly due to there being a lot of similarities in chip evolution and compatibilities between 100G and 50G. “We can definitely see there is a path to possibly move from 50 to 100 in the mid-2030s. So we’re now looking at that type of evolution,” said Tomalin.

However, it’s important to stress that the future deployment of such upgrades isn’t just about competitive bragging rights over faster speeds. The adoption of something like 50G-PON can also make managing networks and their capacity more cost-effective, particularly as the network fills up with customers.

The only UK network operator to actually deploy 50G PON technology in a live commercial network is currently Netomnia, albeit somewhat of a very limited demand-led service for business customers. But various others like Openreach (here) and ITS Technology (here) have conducted trials of the technology and the latter may go live with real deployments in 2026. CityFibre tends to use York as their city for testing such things, so that’ll be one to watch in future years.

Naturally, there will always be those who find reason to moan about the need for such upgrades (many online services still don’t really benefit from 1Gbps+ speeds). But pushing the boundaries of modern technology is part of what makes an operator exciting (marketing carries power) and as coverage matures then service performance / quality inevitably becomes part of the next competitive battleground, alongside price.

The catch for retail ISPs is that, in order to take advantage of such speeds, they’ll need to continue to invest in more capacity and better equipment (e.g. optical modems / ONT and routers, as well as fresh engineer visits for existing customers). All of that comes with its own costs and complexities. But in any case, CityFibre’s focus over the next few years will be on getting the most out of their 10Gbps capable XGS-PON network and ensuring ISPs are able to benefit from that.

Ofcom Finds UK Adults Now Spend Over 4.5 Hours Online Each Day | ISPreview UK

Original article ISPreview UK:Read More

The telecoms regulator has today published their annual Online Nation 2025 report, which examines how we all use and interact with the internet in the United Kingdom. Overall, it found that 95% of people aged 16+ have access to the internet at home, and the average time spent per day online (excluding work) is 4 hours and 30 minutes (up 10 mins from last year).

Young adults were found to spend the most time online (18-24 = 6 hours and 20 mins a day), while those aged 65+ spend the least time online (3 hours 20 mins). Women also spend more time online than men across all adult age groups. The daily average for women was 4 hours 43 minutes (26 minutes more than men). 

Smartphones typically accounted for the majority of online time for both genders (men: 75%; women: 79%). But Men were more likely to use a computer, dedicating 15% of their online time (38 minutes) to it, compared to 8% for women. Women (14%) spent slightly more time than men (10%) on tablets.

Sadly, this also means that 5% of people aged 16+ do NOT have internet access at home (unchanged from 2024 but down from 7% in 2022–23). Among those aged 16 to 54, home internet access is near universal, with only 1-3% lacking it. The likelihood of being offline increases notably with age: 13% of individuals aged 65 and above remain without home internet, consistent with the previous year, and this rises to 20% among those aged 75 and over.

Most (81%) of those without internet access at home were unlikely or certain not to get access at home in the next 12 months; 9% said they were likely and a further 6% responded that they did not know. Of those aged 65+ without internet access at home, 97% stated they were unlikely to get it in the next 12 months, with a large proportion (81%) saying this was due to a lack of interest or need, while 24% say that someone else can go online for them if necessary (up from 19% in 2024), and 12% state that internet use is too complicated (down from 16%).

In 2025, 18% of people aged 16 and over without home internet access said they were unlikely to get it within the next year due to cost-related reasons (a decrease from 27% in 2023). Of these, the majority (11%) cited the cost of broadband set-up specifically (down from 18% in 2024), while concerns about the monthly broadband cost more than halved, falling from 11% in 2024 to 5% in 2025.

Ofcom’s full report is 115 pages long and goes into a lot more detail, so we’ve summarised some of the other key findings below.

Summary of Key Findings

Online Landscape

Half (51%) of time online is spent on services owned by Alphabet or Meta

YouTube remained the most-used Alphabet-owned service, used by 94% of adult internet users in May 2025. Time spent on YouTube also increased, reaching an average of 51 minutes a day (not including the TV set), compared to 47 minutes in 2024. Google Search was used by 82% of online adults in the month.

The combination of Facebook and Messenger remained the most widely used Meta-owned service used by 93% of online adults in May 2025, averaging 42 minutes a day. WhatsApp continued its upward trend, with 90% of adults using it in May 2025, up from 87% in 2024. Time spent per person per day on WhatsApp also increased, reaching 17 minutes in 2025.

Amazon, Microsoft, and the BBC rounded out the top five most used online services, with their sites and apps visited by 90%, 87%, and 82% of UK online adults in May 2025, respectively. This ranking was consistent across all UK nations. The BBC (including BBC Online, iPlayer and Sounds) was the highest-ranking UK-based organisation.

Smartphone users use on average 41 apps in a month

This has increased by +3 apps since 2024. WhatsApp was used by 92% of UK adult smartphone users in May 2025, up from 91% in 2024. The Facebook app continued a gradual increase, rising to 85% from 84% in 2024 and 81% in 2023. Google Maps consolidated its position as third most-used smartphone app, by 77% of adults in the month.

Online sectors

Google is still the most-used search service, but Gen AI services are changing the sector

Google search with 3 billion monthly UK monthly web searches remains the most used search service and is rolling out AI overviews in search. Around 30% of keyword search queries deliver AI-supported overviews and 53% of UK people say they often see AI summaries. This is largely passive adoption by users who are using their traditional search service and getting AI overviews included. Gen-AI chatbots are also used for search, and ChatGPT had 252m web visits in August 2025

YouTube, Facebook/Messenger and Instagram are the top three social media services

YouTube is in front of all social media platforms in both UK user numbers and time spent, with the average time per day reaching 51 minutes, up from 47 minutes in 2024. Meta-owned platforms are second and third. Facebook/Messenger was visited by users for an average of 43 minutes per day and Instagram for an average of 20 minutes. Use of Facebook/Messenger is slightly weighted toward 35+ users, whereas for YouTube and Instagram there is a strong skew towards younger adults (18-34).

TikTok visitor numbers (56% of online adults in May 2025) have increased, driven by younger internet users (18-34 users: 49 minutes a day). In contrast, X (formerly Twitter) experienced a decline in users, to 39% of online adults in May 2025 from 45% a year earlier.

Among the top 10 social media and VSP services, Pinterest exhibits the strongest female skew, with 69% of its visitors female. X is the only top 10 social media service where men are the predominant visitors (60% male), while Reddit is also weighted towards men in time spent on the service.

WhatsApp is the top messaging app and is growing

Ninety per cent of UK online adults used WhatsApp in 2025. Facebook Messenger remained the second most-used service (58%); however user numbers fell by 7%, continuing its downward trend from 2024.

On average, 74% cent of UK online adults accessed WhatsApp each day in May 2025, up from 64% in May 2024. Facebook Messenger was used by 23% each day, down from 30% in 2024.

Age assurance is impacting the UK porn sector

There are thousands of services used by UK adults. Pornhub remains the largest UK pornography service with 6% share of total visits. The top 10 services together account for around 25% of the overall market.

From 25 July 2025, services providing content that is potentially harmful to children, including pornographic content, have been required to implement Highly Effective Age Assurance (HEAA) measures. All of the top-10 most visited pornography services have implemented age assurance, and after a decline following 25 July, visitor numbers to those sites continue to be monitored. On average, every day, 7.8 million visitors from the UK are accessing adult services who have deployed age assurance.

VPN usage more than doubled in the UK following HEAA becoming mandatory, rising from about 650k daily users before 25 July 2025 and peaking at over 1.4m in mid-August 2025, but has gradually declined to around 900K in November.

Most (59%) UK adults use online intermediaries for their online news

97% of online adults visited a news service in May 2025, spending an average of 10 minutes on these services per day, level with 2024. The BBC remains the most-visited brand with a news service, used by 77% of UK online adults in a month. The BBC and The Sun (45%) were the only online news services with top five reach in each of the UK nations. The Guardian (44%) became the third-highest reaching news service in 2025, up from fifth in 2024.

Six in ten UK adults (59%) said they used some form of online intermediary for their news consumption. Four of the top ten individual news sources are social media platforms (Facebook, YouTube, Instagram and X).

Online Adult Experiences

Adults are less positive about the internet’s societal impact than they were last year

Only 33% felt the internet is good for society in June 2025, down from 40% in June 2024. Also, while 65% of adults believe the personal benefits of being online outweigh the risks in June 2025, this figure has declined steadily from 71% in June 2023. There has also been a small shift in people’s views on the impact of being online on their wellbeing: only 29% felt being online positively affects their mental health (28% disagreed), down from 33% in June 2024.

Fewer adults feel freer to be themselves online than offline (25%, down from 30% in June 2024). Only 35% feel they can share opinions more easily online than offline.

More people say they have seen something upsetting online than last year – but there has been a decline in exposure to potentially harmful content

In June 2025, 37% of adults said they had seen something upsetting online in the past four weeks (up from 31% in June 2024). However, there has been a decline in those saying they have encountered specific types of potentially harmful content from a pre-defined list—66% in June 2025, down from 69% in January 2025 and 68% in June 2024.

The most-encountered potential harms were misinformation (41%), scams/fraud/phishing (34%), offensive language (33%), hateful or discriminatory content (26%) and unwelcome friend and follow requests (25%). While experience of most of the surveyed potential harms has remained stable or declined since last year, encounters with fake/deceptive images or videos rose and is now the sixth-most-experienced (22%, up from 18% in June 2024).

Relatively recently, measures came into place requiring online services to protect users from illegal content (17 March 2025). So far, experiences of encountering content in categories where the content is perceived to be illegal has remained stable or decreased in all surveyed cases: there was a decrease in those who said they encountered it in the past four weeks in seven out of 16 potential harms in this category that we track.

Social media platforms are the most-commonly stated service type where recent potential harms were encountered

59% of those encountering potential harms said that their most recent encounter was on social media. The next most common service types where potential harms were encountered were video-sharing platforms 9%, and email 8% (especially among 55+; 14%).

The platforms most likely to be associated with users most recent encounters with potential online harms were Facebook (29% of most recent potential harms), Instagram (16%) and X (14% falling from 18% in 2024).

Potential online harms were encountered in a variety of ways, most commonly: scrolling through feeds (36% of potential harms), in comment sections (22%) and when watching content selected by the user (11%).

60% took some action as a result of encountering their most recent potential online harm

The most common action was reporting, complaining or flagging of content, undertaken by 35% of users for their most-recently-encountered potential harm (of those, one third said they knew the outcome of their report or complaint). Of the 40% who did nothing, their top reasons were not seeing the potential harm as serious/harmful enough (47%), not seeing the need to do anything (25%) and a belief that it wouldn’t help (21%). One in ten said that they didn’t know what to do (10%).

Women are more likely than men to want more online safety measures

In 2025, almost half (48%) of adult internet users would like to see more safety measures in place on platforms – a sentiment that has been steadily increasing since tracking began in June 2023 (40%). Women (57%) are more likely to agree with this than men (38%).

When asked who is most responsible for ensuring posted content on platforms is appropriate, 37% say there should be more onus on the platform hosting the content and 21% say the onus should be on the individual who posts. With regards to search engines, 42% say these have most responsibility for controlling what is presented in search results, but 24% say individuals should manage settings. When asked to choose between the importance of the internet in supporting free speech versus the importance of sites moderating offensive views, 37% preferred to advocate free speech while 27% were supportive of platforms acting to protect users from offensive views. Women and minority ethnic users were more likely to support moderation of offensive views.

Overall, 61% overall feel confident in their ability to stay safe online, but this was lower among those aged 55+ (54%) and women (55%). Just over half (56%) believe common sense is enough to avoid harm and only 13% say it’s impossible to avoid harmful content.

Children Online

Children aged 8-14 spend an average of nearly 3 hours online each day

This increases to 4 hours among 13-14 year-olds, and is around 2 hours for 8-9-year-olds. It is important to note that this only includes time spent on smartphones, tablets and computers, and does not include games consoles.

Despite not being one of the top-ten services in number of child users, Snapchat (an average of 45 minutes a day spent across all 8-14s) is only just behind YouTube (48 minutes) in the total time that children spent online – combined, Snapchat and YouTube accounted for over half (52% or 1 hour 32 minutes) of the total time spent online among 8-14s.

YouTube and Google search were used by the highest numbers of children, with almost all 8-14-year-olds using them (96% and 95% respectively). Social media sites and messaging services also made it into the top-10 services used by this age group, including Facebook, WhatsApp and TikTok.

A significant amount of the time online spent by children is at night: across four of the main services used by children – YouTube, Snapchat, TikTok and WhatsApp – 15-24% of the time spent for the whole 8-14 age range is between 9pm and 5am and 4-10% of the time spent is late night (11pm-5am), depending on the platform.

Most children are happy with what they do online, though this is lower for older children

Overall, nine in ten (91%) children aged 8-17 say they are happy with the things that they do online. Younger children aged 8-9 were more likely than older children to be happy with their online activity. While there were no differences overall between boys and girls (mostly/always happy combined), boys were more likely than girls to ‘always’ be happy (47% vs 40%).

Eight in ten (81%) children aged 8-17 said they were happy that the things they see online are ‘appropriate for their age’; however, only three in ten (31%) said they were ‘always’ happy about this. Younger children (aged 8-9) were more likely to be happy that what they see online is appropriate for their age, than those aged 13-15 (84% vs 79%). This is perhaps a reflection of this teenage group using social media more (55% of 3-12s are reported to use social media apps compared to 96% of 13-17s) and our research shows this is where children are more likely to be exposed to inappropriate content for their age.

Over half (56%) of children felt that being online had a ‘mostly’ good effect on how they feel about themselves. A small minority (3%) felt it had a ‘mostly’ bad effect, while a third (34%) felt it had a bit of both good and bad.

Lower levels of happiness with online activities and likelihood of feeling good about themselves, corresponded for some groups with higher exposure to content harmful to children, including among children with a health condition and children aged 13+ who identified as Gay, Lesbian, Bisexual, Pansexual or Queer. This may indicate exposure plays a role in these differences.

Many children use the online world to aid their wellbeing

Our research asked children aged 13-17 who go online whether they use websites, apps or other online services to help with various aspects of their wellbeing, and overall 69% said they did so. The most likely reasons were to help them relax (45%) or improve their mood (32%). Ofcom’s research into the use of Autonomous Sensory Meridian Response (ASMR)1 and self-improvement content among children aged 11-17 found that these types of content are also being used to help children relax. While three-quarters said they had used ASMR or self-improvement content in general, more than half (53%) said they used ASMR in particular to help them relax. However, a similar proportion (52%) who used ASMR disliked at least one thing about it (such as disgusting sounds and images, and inappropriate language or dress). This was higher still among those who used self-improvement content, with 70% saying they disliked at least one thing about it (such as body shaming and toxic messaging).

Nearly all children say that being online helps them to learn about the world, develop new skills and build social connections

Aiding their education is one area where children feel the internet benefits them. Nearly eight in ten (78%) of 13-17s say the internet helps with their schoolwork. And our device tracking showed that 76% of 8-14s visited an education-related service in a month. When surveyed, more than half (55%) of 13-17-year-olds selected ‘to learn a new skill’ and 46% ‘to develop creative skills’ as a benefit of being online.

Parents agree there are beneficial aspects to their child being online – in particular, helping with schoolwork (72%), finding information about personal issues (35%) and hearing about the news (31%).

Two-thirds (65%) of 13-17s see the online world as beneficial in building and maintaining their friendships, especially among girls (71% compared to 60% of boys). Social media and messaging apps play a big role, as 72% of 13-17s who use them agree that it helps them feel closer to their friends.

But some children identify the negative impact of endlessly scrolling online, and it leading to ‘brain-rot’

Some of the children we spoke in our qualitative Children’s Media Lives research reflected on the negative impact they experienced when they had spent a long time on their device (typically a smartphone). The term ‘brain rot’ was used by some children to describe both a genre of content and the feeling that spending hours on their devices left them with. Brain rot content is characterised by its frenetic, choppy, and nonsensical nature, leaving viewers feeling overstimulated and sometimes disoriented. Some of the children expressed negative feelings associated with spending excessive time online and engaging with this type of content.

Seven in ten secondary school age children have seen harmful content online; the most likely being bullying and hate content

The Online Safety Act distinguishes between Primary Priority Content (PPC) which is content that all children should be prevented from seeing and Priority Content (PC), which is content that children should be protected from seeing dependent on age. At the time of fieldwork (March-April 2025), seven in ten 11-17 year olds had seen or heard some form of PPC or PC in the last four weeks. Nearly all had seen some form of PC2 and 30% reported having seen or heard PPC3. This research was conducted before Ofcom’s Protection of Children (PoC) Codes of Practice came into force in July 2025. It therefore provides a baseline measure for the proportion of children saying they have been exposed to content harmful to children and is not indicative of the impact of the PoC codes measures. We will provide an update in May 2026.

Of the PPC/PC harms encountered, content related to bullying was the most likely to be seen (by 58% of 11-17s), 49% saw content related to hate, and 30% said they saw content encouraging them to do dangerous stunts or challenges and 28% saw content related to eating/drinking/inhaling harmful substances.

Two thirds of children took some form of action after seeing content harmful to children

Overall, 64% of 11–17-year-olds took some form of action after encountering harmful content online. This included both making use of functionalities on the service and taking action offline. Fifteen percent used negative sentiment tools (such as the ‘Dislike’ button), around one in 10 children chose to report the content (11%), blocked the person who put it up or sent it to them (10%), and told a grown up about their experience (10%). However, the most common response was to ignore the content (30%).

Many children regret purchases they make online

Almost six in ten (58%) children aged 8-17 said they had spent money online in the past month, whether on social media sites, video-sharing platforms, or while they were gaming. However, a third (32%) of them regretted purchases made in-game, and 43% regretted purchases made on social media. Additionally, 42% found it unclear what they were buying in games. There are different influences or persuasive features within these services that encourage children to spend including character customisation (30%), adverts (27%), recommendations from friends or family (23%) and influencer content (22%).

Gov Confirm “No Plans” to BAN Mid-Contract UK Broadband and Mobile Price Hikes | ISPreview UK

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The Government has clarified that it has “no plans to ban in-contract price rises” for UK consumers taking broadband, mobile and phone services, which makes their recent push to have Ofcom’s CEO, Dame Melanie Dawes, “look at in-contract price rises again“ seem increasingly unlikely to result in any big changes.

At the start of 2025 Ofcom began requiring telecoms providers to adopt a new approach to mid-contract price hikes, which did away with the old and confusing percentage and inflation-based model – replacing it with one that must now set out such price rises “clearly and up-front, in pounds and pence, when a customer signs up” (here). This made annual price hikes clearer and more transparent, but also resulted in many users being hit by even bigger price hikes – often disproportionately hitting those on the cheapest plans with the biggest hikes.

NOTE: The Consumer Price Index (CPI) level of inflation started the year at 3% (Jan 2025) and has since crept up to 3.6%. But last year it was originally forecast to be closer to 2% by now and many telecoms providers will have initially set their policies based, in part, on that expectation.

In response, many providers later followed BT’s lead by, for example, setting out a new pricing policy that would increase the monthly broadband price that customers pay by a flat £3 extra – effective from March or April each year (the level of increase varies a bit between providers). But inflation has remained higher than originally anticipated and, partly as a result of that, BT recently announced that they would increase their annual hikes by an extra pound to £4.

Other providers have since started to follow this practice, but what really caught attention was O2’s decision to go a step further by applying this to existing customers too (i.e. those who had signed-up via the previous policy were forced to accept the new one). In fairness, O2 did allow customers impacted by this to exit their contract penalty free, which Ofcom acknowledged when expressing their own “disappointment” at the change (here).

Fast-forward a public outcry or two and the Government’s Secretary of State for Science, Innovation and Technology, Liz Kendall MP, initially responded to this by appearing to direct the regulator to take a firmer line (here). For example, Kendall suggested Ofcom at least consider the possibility of adopting a “similar regime to those such as insurance, where new and existing customers need to be offered the same deal“, although we feel an outright ban on mid-contract price hikes would be a better approach.

The UK Government’s Chancellor, Rachel Reeves, then waded in (here) by calling on telecoms providers to “reinforce” their commitment to “treating customers fairly” by, among other things, confirming that “customers under contract will not face price rises beyond those they signed up for“. But this statement did cause some confusion, due to how it could be interpreted in two different ways.

On the one hand, it could be seen as the Chancellor making a call for mid-contract price hikes to be banned, which is how a few reports did interpret it. But on the other hand, the reference to price rises “beyond those they signed up for” could be seen as merely objecting to O2’s specific approach (i.e. opposing the forced application of a new price hike policy to existing customers, but not specifically opposing mid-contract hikes).

Government Makes it Clear

The issue came up for debate again yesterday, this time in the Lords Chamber in the Palace of Westminster (here), where the government were asked, by Lord Sikka, about “what steps they are taking to ensure price increases by mobile phone and broadband companies are fair“. The response came from the Parliamentary Under-Secretary of State for Business and Technology, Baroness Lloyd of Effra.

Baroness Lloyd of Effra (Government) said:

“My noble friend is right to highlight the importance of the ability to have the right contract and of giving consumers the information they need. We have no plans to ban in-contract price rises, but consumers have the right to leave, penalty-free, for 30 days from when unexpected price rises are announced by a provider.

The Chancellor and Secretary of State asked Ofcom to review the suitability of the current 30-day notice period, to ensure that it can be enacted by consumers who experience unexpected and unannounced mid-contract price rises.”

In short, it now seems increasingly unlikely that the government will push Ofcom to make any big changes against telecoms providers around the issue of mid-contract price hikes, which means we may well see other providers taking O2’s approach in the future. Unless, of course, Ofcom’s looming review of the matter does in fact come up with some constructively useful changes, but we won’t hold our breath for that one.

At the very least it would be good to see Ofcom’s review address the unfairness of how mid-contract price hikes are currently being applied (e.g. applying the same flat c.£2-4 monthly increase to those who pay just c.£20 a month and those who pay c.£100 – disproportionately targeting those least able to afford it), which in our view is one of the biggest issues.

However, it is still important to recognise that network operators often do still have to increase prices due to costs rising in other areas, such as for service provision, regulation, energy and the need to invest in new network upgrades etc. At the same time, the level of inflation has remained much higher than it was previously forecast to be, which changes the risk and cost assessment that each provider has to make on their pricing policies.

Adding to the feeling of the government being tone-deaf on the issue, one of the government’s recent letters even called on telecoms operators to “take proactive steps to move legacy customers onto the pounds and pence approach for price communications“. This is despite what we’ve just said above about the reality that, for some consumers, that policy will actually be resulting in lower mid-contract hikes than the new one.

On the flip side, many smaller providers are still able to figure all this into fixed price contracts that don’t apply mid-contract hikes, and so it’s not beyond the bounds of realism for the biggest providers to do the same. But until the government and Ofcom recognise that, then big retail providers will continue to get away with bad practice.

On the bright side, switching between telecoms providers has been made significantly quicker and easier in recent years, thanks to systems like One Touch Switching (OTS) on broadband + landline phone and Text-to-Switch (Auto-Switch) on mobile. Consumers can often vote with their feet if they choose, but many remain wary of doing so.

Openreach UK Appoints James Lowther as New MD for Commercial | ISPreview UK

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National broadband and Ethernet operator Openreach (BT) has today announced the appointment of James Lowther as its new Managing Director (MD) for Commercial, which will become effective from January 2026. The new hire will join the operator’s Executive team and report to Deputy CEO, Katie Milligan.

James is a familiar name in this industry and has over 20 years of experience in it. He began his career at BT before holding senior roles at Virgin Media, where he led strategy and propositions, and later moved to Sweden to head the consumer division at Com Hem (now Tele2 Group). He’s since also been the Chief Marketing Officer at rural broadband ISP Gigaclear and Group Chief Commercial Officer at mobile operator Lebara, before becoming CEO of altnet Truespeed.

Katie Milligan, Deputy CEO of Openreach, said: “James brings exceptional experience and insight from across the telecoms industry, including international markets. His skills and leadership will be really valuable as we strengthen our commercial strategy and continue to connect millions of customers to our new full fibre network in the most competitive market we’ve ever faced.”

Ofcom Approve Satellite Networks to Deliver 4G and 5G to UK Smartphones | ISPreview UK

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The telecoms regulator, Ofcom, has today approved UK mobile companies and satellite operators to join forces and use the airwaves (mobile spectrum bands) to support Direct to Device (D2D) services, which will allow standard unmodified Smartphones to connect via satellites to improve 4G and 5G (calls, texts and broadband) coverage in remote areas and roaming.

Several satellite-based broadband networks are currently developing services that can directly connect to unmodified consumer Smartphones via regular mobile spectrum bands. Some examples of these include Starlink’s Direct to Cell solution (e.g. O2 Satellite in the UK from early 2026) and AST SpaceMobile‘s deal with Vodafone. In fact, some phones, like the latest iPhone and Samsung handsets, already have a basic communication system that can work via satellite (e.g. for emergencies).

However, the licences held by UK mobile operators to provide communications services do not currently authorise transmissions from space. The introduction of D2D services in terrestrial mobile bands would have also raised a number of other issues, such as through the potential for an increased risk of interference between the satellite and the ground infrastructure of the mobile operators, as well as radars etc. But Ofcom believes they’ve found the solution.

Ofcom-diagram-of-a-D2D-satellite-to-mobile-network

The regulator’s previous work has uncovered plenty of support for D2D satellite services within the UK market, and they’ve today issued their final decision to authorise the aforementioned change(s). Any mobile network operator that intends to provide direct-to-device services will naturally still need to request a change to its existing Ofcom licence. But no licence will be needed by ordinary smartphone users to get a signal from space.

The decision also includes changes to avoid the shared mobile bands causing disruption (interference) to air traffic control stations and mobile networks in neighbouring countries.

Ofcom’s Decision (Full Statement)

To finalise the authorisation framework enabling D2D services in the UK, today we have decided to:

• Implement a condition requiring protection for 2.7 – 3.1 GHz radars, to be included in any 2.6 GHz licence D2D schedule.

• Implement the proposed licence conditions, with the addition of a coordination clause for any licence variation requests we may receive for operation in 2.6 GHz. The new addition is indicated in the version of the D2D licence schedule set out in Annex 3; and;

• Following completion of a licence variation process, make the Regulations relating to the licence exemption of mobile handsets that connect to a D2D satellite. Following consultation, we have not made any substantive changes to the draft final Regulations. A limited number of clarificatory amendments have been made, and these are indicated in the version of the draft final Regulations set out in Annex 4.

The new approach could be particularly useful for helping to connect people in some of the remotest rural parts of the UK, as well as around coastal waters, and to act as a backup in case of terrestrial network outages or when needing to contact the emergency services. Consumers may of course need to optionally pay a bit extra to benefit from such services, the details of which should follow next year.

David Willis, Ofcom’s Group Director for Spectrum, said:

“With satellite technology, in future you could send selfies from Scafell Pike, livestream from Lake Windermere, or browse bargains from Ben Nevis.

Mobile operators are already pressing ahead to the make UK the first nation in Western Europe to have widespread access to this technology, which will see remote and rural areas be better connected than ever before, unlocking opportunities for communities, businesses and economic growth.”

The regulator said they would review this authorisation framework after the next World Radiocommunication Conference in 2027 (WRC-27).

EE Named Best UK Mobile Operator in New 2026 Network Test Study | ISPreview UK

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Mobile operator EE (BT) has once again come top in the annual 2026 umlaut connect UK Mobile Network Test, which deployed a range of different benchmarks to test 4G and 5G performance (voice and broadband) across 16 cities, 24 smaller towns and along 10,170km of major roads. On the flip side, O2 (Virgin Media) continued to be ranked at the bottom.

The study’s more scientific focused drivetests and walktests were both conducted between 27th October to 8th November 2025 using Samsung Galaxy S24 Ultra Smartphones for each operator. Additionally, some of the walk test teams visited several cities and travelled on trains between them. The test area accounts for 16.7 million people, or approximately 24.9% of the total population of the United Kingdom.

NOTE: For all measurements, the smartphones were set to “5G preferred” – so wherever supported by the network, the data tests took place via 5G.

On top of that, the analysts also harnessed crowdsourced data, which was collected over 24 weeks from the end of May to early November 2025. A total of 5,702 million data samples were collected by this method from mobile phone users across the UK, which stems from tests conducted via various Smartphone apps with a special background diagnosis process.

Overall, EE came top in all three of the primary data, voice and crowdsourced testing categories, scoring a total of 920 points (up from 913 last year) out of a possible 1,000. Following them were Vodafone on 808 (down from 815), Three UK on 799 (up from 765) and finally, at the bottom, was O2 on 768 (up from 729) – though they did once again improve their score. Otherwise, this marks the eleventh time in a row that EE has topped the study.

Umlaut uk mobile network study results for 2025

Maziar Kianzad, Global Network Benchmarking Lead at umlaut, said:

Congratulations to British Telecom for its brand EE winning our Mobile Network Test in the UK for the eleventh time in a row. The operator achieves the highest scores in all test disciplines and scores ahead of the other operators – at a gap of more than 100 points. Vodafone achieves a good second place. Three manages to clearly improve compared to its result from the previous year. The biggest score improvement, achieved up to now in our current benchmarking season, is however obtained by VMO2 – nationwide, and also in London.”

The Full Report includes a lot more data, and we’ve pasted some of that below, although it’s wise to read the main report in order to get the correct context. For example, the first output below depicts the 5G based mobile broadband data rates that the study got when conducting a simple 7-second download test (note: the column headed “0 (Mbps)” should really be called “Average (Mbps)” – this looks like an error). The second image after that shows the crowdsourced results.

7 Second Download Test on 5G Connections

Umlaut-and-Connect-2025-5G-UK-Download-Test

Crowdsource Results

Umlaut-and-Connect-2025-UK-Crowdsourced-mobile-testing